Archive for June, 2010

Metro 2034 announced and in 3D

Metro 2034

I’m more pleased by the actual announcement than the fact that this will be in 3D. A sequel to the popular Russian linear horror shooter wasn’t hard to guess, because the first was based on a book which also had a sequel called Metro 2034. The game is the fourth game from THQ to use 3D technology, the first being the original Metro 2033.

Metro 2033 was known mainly for it’s amazing visuals, probably the best looking game on the PC at this moment in time. It was a great linear horror shooter, though it suffered from having rather boring and generic enemies. It received unfairly average reviews in my opinion and I just hope that the developers can improve upon the ideas in the first and make a really defining horror game, which we haven’t had for a long time (except Penumbra).

Metro 2034

Lets also hope that the 3D development doesn’t take precedence over making the game actually good. 3D games are just a gimmick and will never fully catch on, only being fueled by the popularity of 3D movies. From what I understand, not only do you need a special monitor to play 3D games, you also need twice as much processing power, making the game run slower or look worse, as the game is rendering two images, one for each eye.

Metro 2034 in 3D

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Review: Killing Floor

Killing Floor

This is a review I wrote for the game when it was released, on 16/05/2009. I thought I’d post it here because the game is currently on sale and I’ve been playing it a bunch with some friends who purchased it a few days ago.

On the last day of August, everything changed in the bustling city of London. You are an anonymous British military soldier dropped in to clear the area and put an end to a failed secret government program designed to clone soldiers for the army. Killing Floor, developed by Tripwire is a remake of their UT2004 mod by the same name, pits you against waves of cloned zombies who would like nothing better than to cleft you in twane and eat you for breakfast.

The general premise for the game is to survive, there are no objectives to complete except to repel a number of increasingly difficult waves until you face the end boss. The number of waves you face and the difficulty is set by the server. Short, medium, and long games being 4, 7, and 10 waves respectively. The four difficulty levels are easy, normal, hard, and suicide. Normal difficulty is default and I have yet to kill the final boss on normal. Scuicide difficulty the two times I have played it, my team didn’t get past the 2nd wave. You get money for killing zombies, and for completing the wave alive. If you die, you will respawn when your team kills the final zombie of the wave, however you will have lost all your weapons and will have to buy new ones.

You spend money on weapons, ammo, and armour in a merchant’s shop which opens at a random location in the map. You have 60 seconds from the point when you kill the final zombie to get to the shop and make your purchases, before you are booted out to face the next wave. There are about 5 possible locations for the shop on each map, which means you have to move between locations and quickly find a good spot to take out the zombies in the wave. Near the end of the wave, your team should be looking to move towards the next location of the shop (shown by an arrow) so they get there in time. This constant moving makes the games much more interesting. Another interesting mechanic is the welding gun. You can weld shut any doors you can close, effectively creating chokepoints by closing all entrances but one. Zombies will beat down on welded doors and will break through eventually but you can often flank them as they are knocking it down for massive grenade damage.

There are a total of 9 enemy types in the game, Clots are your basic zombie, slow and weak but high in number. Gorefasts are Clots with darker skin and a machette, who will charge at you when close, doing huge damage. The Bloat if similar to Left 4 Dead’s Boomer, he pukes corrosive acid over anyone close enough which does heavy damage and distorts vision. The Skrake and Fleshpound are even tougher zombies who can take and deal huge amounts of damage. There are three other rather different enemies, the Crawler which is small fast and dangerous, the Siren lets out a deafening screech, doing area of effect damage to anyone nearby, they must be taken out at range, finally there is a type of zombie who has very low health but can cause huge damage because they are almost invisible up to the moment they strike you.

The range of firearms in the game is small, however there are still more than in Left 4 Dead. There are two pistols, each of which can be dual wielded. A multitude of melee weapons, shotguns and rifles, and a gun similar to a P90. Special weapons include a flamethrower, LAW (rocket launcher), and crossbow. Your inventory is limited by weight, a typical setup would be a gun such as a shotgun or P90, a pistol, and 5 grenades. Special firearms are heavy so you need to pick carefully for the situation. You start with a pistol for the first wave, then you can buy new guns in the shop as you acumulate more money. Gunplay is incredibly satisfying, animations are the best i’ve seen in a FPS, and slow motion works fantastically, slowing the game down if you make an especially awesome shot. This slow motion effects the whole team so it doesn’t happen often, and even if it wasn’t you that triggered it, it lets you line up a perfect shot and let rip for massive damage.

Gameplay overall is very addictive, and is made even more so by the inclusion of perks, a total of 7 perks overall include Beserker, Sharpshooter, and Firebug. Each perk caters to a specific playstyle, melee combat, precision headshots, and flamethrower damage respectively. As you complete the criteria for each perk it goes up in level and you get bonuses to damage, reload time, and price reductions. Healing is performed by a syringe gun which recharges over time. Injecting yourself is possible but has more effect on teammates, encouraging teamwork.

There are a few minor critisizms which could be ironed out in future patches (Tripwire released a patch solving connection and server browser issues just 2 days after the game was released). At the end of a wave, there is sometimes a group of zombies which you have to go and hunt down, which can detract from the pace of the game. The voice acting for the merchant gets very annoying, she reminds me of the black woman from 28 days later, the lack of different lines can also grate, when you heal somebody else you always hear, “hold still i’m trying to heal you”, even if they aren’t moving. My only other complaint is the difficulty. After the final wave, you face the Patriarch, supposedly the leader of the experiment, who is armed to the teeth with a chaingun, rocket launcher, health kits, and who spawns dozens of minions. His difficulty doesn’t scale well and on normal he can kill you in a couple of seconds with his chaingun if you aren’t behind cover. This makes it very hard for a random group to take him down, however a co-ordinated group shouldn’t have much trouble.

29/06/2010 update: Since the game has been released, Tripwire have been updating the game with map packs and new weapons. In total, an additional 8 maps have been added to the original 5, and there are new top level guns for each perk, for example the SCAR, M14, and M32 Grenade Launcher. Obviously this greatly increases the replayability of the game, as each of the new maps and guns have been lovingly created to the same quality as the original game. Two optional character packs are also available for less than £1 each, allowing you to play with a different model and skin.

Positives
+ Fantastic visuals, animations, and effects.
+ Large range of guns and maps let you experiment with different loadouts and defensive positions.
+ Addictive gameplay, perk system keeps you coming back for more and gives you goals.
+ Cheap, only £7.50 in the half-price sale.

Negatives
- Repetitive character dialog.
- Needs an organized group using VoIP to complete harder difficulties.
- Gameplay doesn’t differ much from shooting specimens, and shooting more specimens.
- Can play solo but game is balanced for co-op.

AltTabbed score: 9/10

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Bad Company 2 patch fixes knife, among other things

At least that’s what it says in the patch notes. It’s hopelessly frustrating when you approach a blissfully unaware enemy soldier only to have not only your first stab not register, but your second attempt as well, shortly followed by him turning around and shooting you (even worse knifing you). Other things being changed are weapon balance, crouch toggle, and more bugfixes and improvements. No word yet on whether the Onslaught Mode, a 4 player co-op mode versus AI, will be coming to the PC, or the Kit Upgrade DLC which adds new skins and a new weapon for each class.

Changelog:

Server – Some potential sources for lag/rubberbanding have been eliminated
Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server – Log file for server admins: all remote admin interface commands/events are logged
Server – Log file for server admins: major server events + all chat messages are logged
Server – Idle kick is controllable
Server – Profanity filter can be disabled
Server – Teamkill-kick system is controllable
Server – Ticket counts and bleed rate are controllable per-level
Server – Infantry only mode available per-level
Server – Initial spawn delay and respawn delay are adjustable
Server – Server description can be up to 400 characters, and use “|” for line breaks
Server – Banlist can contain up to 10.000 entries
Server – reduced latency in packet handling

Admin Interface – fixed the player.onKill spam that occasionally happened
Admin Interface – ensured that player.onJoin events always report the player name
Admin Interface – events triggered when people spawn
Admin Interface – much more info on kills
Admin Interface – detailed stats are reported at end-of-round

Gameplay – Various minor level bugfixes
Gameplay – Helicopter handling has been tweaked
Gameplay – Weapon tweaks have been implemented based on PC public feedback
Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay – Fixed technical hang when a crate was armed outside of the combat area
Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay – Countermeasures can be fired when driving a helicopter
Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay – Advanced Spotting scope works better
Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay – Hit box for moving targets expands based on the speed of the targets movement
Gameplay – G36 now has crosshair when in Hardcore mode

Server Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser – Now refreshes information
Server Browser – Join queue system when attempting to join a full server
Server Browser – All settings are automatically saved between sessions
Server Browser – Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client – Fixed some crashes
Client – Toggle/hold crouch is user controllable
Client – Toggle/hold zoom is user controllable
Client – Vsync bugfixed for DX10/DX11
Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client – Improved Play Now functionality
Client – Removed K/D ratio and Skill Level filters in the leaderboards
Client – Any points you get while being dead will be added to your score
Client – Reduced negative mouse acceleration
Client – Increased health on the Cobra to match other vehicles
Client – More informative disconnection/kick reasons
Client – Support for Map Packs so PC gets future VIP maps at the same time as consoles

The Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Source

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Perils of Summer: wallets will be eaten

Summer Sale

Mind = blown. Not even a week after Steam’s EA week finishes, Valve announce, starting today, a massive summer sale going on until the 4th July with sales on pretty much everything in the Steam Store. There are developer packs ranging from 25% off to 75% off, two indie packages of 5 games each, and separate sales on a bunch of great games.

From the looks of it, there will be daily deals throughout the duration of the sale, so it’s going to pay to keep and eye on the Steam Store page for the best ones. These are the best deals I can see currently available.

Company Of Heroes (+ 2 expansions)
Metro 2033
Warhammer 40k (+3 expansion)
Warhammer 40k II (+1 expansion)
Titan Quest (+1 expansion)
+ more
£26.49

Call Of Duty (+1 expansion)
Call Of Duty 2
Call Of Duty 4: Modern Warfare
Call Of Duty: World At War
£21.99

DiRT
DiRT 2
FUEL
GRID
£16.99

Blueberry Garden
Bob Came In Pieces
Crayon Physics Deluxe
Plain Sight
Saira
£14.99

Darwinia
Multiwinia
Defcon
Uplink
£5.00

Individual Titles

Trine £3.40 (today only)
Bioshock 2 £9.99 (today only)
Killing Floor £3.75 (today only)
DiRT 2 £7.50 (today only)
Borderlands £14.99 + DLC (don’t get Mad Moxxie) £4.72
The Witcher: Enhanced Edition Director’s Cut £4.41
Beat Hazard £3.49
Men Of War Gold £7.49
King’s Bounty Gold £8.74

Updates coming tomorrow. Take a look at the whole sale here.

Update: Added The Witcher, Beat Hazard, Men Of War, and King’s Bounty

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Counter Strike: Source gets Valve love

Late last night yesterday, Valve released an update for their hugely popular team shooter CSS. The major aspect of this patch updated the engine used to a later version of Source, the one used by Team Fortress 2 and Half Life 2: Episode 2, that’s a lot of two’s. This new engine gives the game the framework for achievements, kill cams, dominations, and statistics a lot like (exactly like) TF2. In addition to this, it improves the visuals of the game, in particular the shading, which now has full HDR lighting which does make the game look gorgeous, especially in the outdoor maps, though at a slight frame rate drop. Gameplay aside from that is unchanged, and Valve have done a good job in making sure not to alter the feel or power of the guns.

HDR Lighting

Of course, the engine is also compatible with the Mac OSX, which doesn’t affect PC gamers a whole lot unless you also have a Mac (or a Macbook), apart from giving us some ‘noobs to pwn’ (sorry). The statistics recorded are very detailed, including which maps you’re best on, which guns you are most accurate with, number of windows you’ve shot out, et-cetera, which could prove interesting once you’ve been playing a while and racked up a large amount of data. There are 144 new achievements added, ranging from getting a number of kills with each gun, winning rounds, and earning money, most of which are achievable through normal gameplay, except maybe one which has you and 4 friends on the same server buy the same loadout.

Stats

Most of the community seem to be receiving the patch positively, with the occasional 12 year old yelling at Valve for destroying their game. Most changes don’t affect gameplay at all, and most of the additions can be turned off in the server config, including kill cams and dominations (and most servers I’ve been on turn kill cams off). Valve’s usual perfection has been swept aside for some reason when creating the GUI for the new menus, but that’s only a minor point.

A few real negative points to the update come in the fact that the updated engine has reduced frames by a rather large percentage for some players on lesser specced machines, which is a fair complaint. Even with the new HDR lighting turned off, people are reporting losses of up to 50% FPS, presumably because they have an ancient graphics card that can’t handle the new shaders. I couldn’t say for certain the performance loss I’ve had, but it’s still running comfortably at over 150 most of the time so I’m not complaining.

Leaderboard

Finally, the updated engine has broken all surf servers for the time being, because of the small changes to the physics used, on which surf was so reliant. I’m unaware if this is permanent or a workaround could be found, which is a shame because I did like a quick game of surf now and again. Other mods such as GunGame should be working fine with possibly a quick update.

A fantastic update then, thanks Valve. We can but wonder which game is next on Valve’s update list, Half Life 2: Deathmatch perhaps? Oh, and CSS is 66% off for two days, but I hope nobody still needs to buy it *evil look*.

Update: It seems like Surf servers are back, though they don’t feel as fast as before.

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Medal Of Honor Beta impressions

From last Thursday, people have been able to play the multiplayer beta for EA’s newest game in the Medal Of Honor series, called.. Medal Of Honor. I was able to download it last night, I unfortunately missed the early beta starting on the 17th because I didn’t own Bad Company 2 on Steam. Anyway, yesterday Valve time, the beta unlocked on Steam, which then took about an hour to download (fortunately it was only 800MB), because again EA proved it doesn’t understand what preloading is.

Menu

Bearing in mind that this is a beta product, with over three months until release, let’s get stuck in. The first thing that is shown to you is the main menu, which is obviously ported directly from console versions, designed for navigation with a gamepad and with large fonts. Play is obvious. Career contains your ranks, medals, ribbons, and leaderboards, much like Bad Company 2. Options lets you change video settings and adjust your TV display. Exit Game lets you exit the game, I haven’t used this one yet because the game crashes when it thinks I’ve played enough. Let’s hope DICE has the time to improve this for us PC users. Medals and ribbons are awards you can earn in ranked servers, including the Action Commendation you can see below. Each medal or ribbon you earn in-game will increase your score and help you on the way to your next rank, earning you new weapons and attachments.

Awards

Stats

There are three classes in the game, Rifleman, Spec Ops, and Sniper. Riflemen have assault rifles, grenade launchers (sigh), and can unlock LMGs. Spec Ops have SMGs and rocket launchers. Snipers have sniper rifles, though they start out without a scope, and C4. All pretty generic modern combat shooter stuff, and unfortunately that’s a theme throughout Medal Of Honor, everything you see in this game has been done before, and done by two games. If there ever was an offspring of two games, this would be it. Those games are of course Modern Warfare (2), and Bad Company 2. Running off the Frostbite engine, it looks and feels a lot like Bad Company 2, which is not necessarily a bad thing, but in it’s current state BC2 is a better game, so one could ask oneself what’s the point in Medal Of Honor?

Guns are as close to recoilless as you could get, though EA have said they are going to tweak that during the beta. The two maps available, Kabul City Ruins and Helmand Valley, are too small. Helmand Valley is very linear, there is one capture point at each stage (think BC2 rush map) which focuses all combat on a single point with usually only two paths up to that point, unlike in BC2 where the maps are more open and you have more freedom to flank. Kabul City Ruins is even worse, if I were to draw the map in ASCII, it would look something like this;
___
|_|_|
|_|_|

the four empty squares each have a building in it which you can enter, but the map is basically an urban four-square court, and the teams rotate spawn points around the center every few minutes.

Kebul City Ruins

Visually, the game looks good, a lot like Bad Company 2 but different enough to be called it’s own game, which is a good thing because they most likely won’t be changing during the beta. Controls are what you’d expect, no prone or lean. Crouch can be toggled (yay), but it doesn’t work yet (aww). DICE is known for poor server browsers, every game they make they seem to forget how to make them and start again from scratch, Medal Of Honor’s server browser is no exception, their worst one yet. Performance for me at least is better than BC2 at high settings, though I was forced to play on DX9 to even start the game, which may be helping my FPS somewhat. I’d like to comment on the kill-streak bonuses, but I haven’t had any yet. Not because I suck, but because the game crashes to desktop whenever I have enough points to obtain one, eagerly awaiting a fix to that one.

Helmand Valley

While the beta doesn’t make me want to cancel my pre-order immediately, if DICE doesn’t work hard to improve the game over the next three months, I’ll probably save myself £30. There is still the singleplayer game of course, which could turn out to be worth playing. Could.

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E3: Even more E3 stuff

Trine 2

So E3 2010 has ended, no announcement of anything new from Valve *cough*Half Life*cough*, or Bethesda *cough*Elder Scrolls V*cough*, which was disappointing. The PC was generally overshadowed by console stick shaking technology from Sony/Microsoft/Nintendo. There were however a few interesting announcements on the second and third day of the event, which I will quickly mention below.

Trine 2

Trine was a beautiful game, a classic platformer with charm and style. We knew a sequel was coming, and this is the trailer that was shown. More enemies, more abilities, more settings, and co-op.

Project Dust

The spiritual successor to Populous, which I haven’t played. It’s a god game like Black & White (which I have played), and looks fairly interesting, at least it’s something different.

Rock Of Ages

Aka. Medieval Bowling. You roll rocks with faces down hills to destroy paper soldiers and towers. You can also build your own defenses, which I assume you have to dodge while rolling the boulder. It’s from the guys who made Zeno Clash, which was known for it’s craziness, and this game looks no different.

Swarm

I couldn’t find much information about this, but it looks like it could be a lemmings style puzzler. Worth keeping an eye on.

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E3: Three post-apocalyptic shooters is better than one

This post might get confusing, three very similar games have been shown at E3 called RAGE, Brink, and BulletStorm. All three are set in some sort of post-apocalypse setting and involve using guns to shoot people. Sounds good then.

RAGE

Let’s start with RAGE. RAGE was announced back in 2007, and is being developed by id Software (that’s pronounced ‘id’, not ‘eye dee’) and published by Bethesda Softworks. Details of the apocalypse is currently unknown, but the setting is similar to Borderlands, brown wasteland full of brown rocks, and towns constructed of corrugated sheet metal and neon signs. You fight against mutants, gangs, and ‘the authority’, presumably a sort of corrupted government attempting to control the wasteland. You can see more in the gameplay videos below, which is running on an Xbox 360. Release is 2011.

Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4

Brink

Brink is interesting. It can be played with up to 8 players in co-op, against another team of the opposite faction. The two faction are the Security and the Resistance, and there are two campaigns based around both stories. If, for example, you’re playing the campaign as Resistance, your Security enemies might be made up of actual humans. The game is based in a floating city after a world flood, and as population is increasing, citizens are on the ‘Brink’ of civil war. Build on the id Tech 4 engine, it’s easy to see why the game looks very similar to RAGE. It’s being developed by Spash Damage, and like RAGE, published by Bethesda Softworks, and is set for release in spring 2011.

Bulletstorm

Bulletstorm is all about the combat. Intense, bloody, visceral, over-the-top, hilarious, point increasing combat. Story takes a back seat here, this game is designed to be fun. It’s being developed by Epic Games and People Can Fly (yeah, I’ve never heard of them either), and published by EA. Build on the Unreal Engine, it takes place on what used to be a paradise world, a planet converted by humans to be a place for the wealthy to go on vacation, and now overrun by criminals and bandits. The E3 presentation will no doubt tell you more than I could in a paragraph. It’s due for release on the 22nd of February, 2011.

Three interesting titles, all set for release at similar times. I’m predicting RAGE to be a very good game. It’s been in development for over three years by id Software, who are known for great games such as Wolfenstein (the original) and Quake. Brink could be great, it depends how the multiplayer component turns out, as the actual combat at the moment doesn’t look all too fun. Bulletstorm just looks fantastic, the multiplayer has the potential to be the next Unreal.

Fire in the hole!

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E3: Portal 2 in-depth

Valve announced Portal 2 for the PS3 on during the Sony Press Conference at E3 this year, and to my disappointment it seemed to be Valve’s ‘surprise’, leaving us all hanging on information about what’s going on with the Half Life series. While I hope for some sort of announcement from them on the third and final day of E3, lets take a look at some of Portal 2′s new gameplay features and story, because it does look fantastic.

The game itself is split into two parts, firstly you have the singleplayer mode. This will carry on from the first game, with GlaDOS dead (or as dead as a sentient AI can be), and Chell returning for an unknown reason to find the ruins of the Aperture Science laboratories overgrown with vegetation, and GlaDOS attempting to rebuild it. The single player mode will, according to an interview with Erik Wolpaw and Doug Lombardi, be twice as long as the original Portal’s singleplayer, so an estimated 5-6 hours of gameplay. Valve will no doubt flesh this out with challenge modes of the different rooms, with leaderboards and achievements to encourage replayability.

On top of the singleplayer mode, there will be a co-operative mode of similar length, but instead of the same puzzles as in singleplayer, there will be whole new puzzles specifically designed for two players (or more?), which could turn out to be incredibly challenging. Imagine the possibilities of having two players attempting to solve the same puzzle, one player laying portals for the other to fly through, I really hope Valve make the best of this.

It’s also good to see in the videos that Valve has retained the humor of the first game, and now not only does it come from GlaDOS, but from the different personality cubes you will meet as you progress through the story. The first character you meet wants to help you escape, and for you to take him with you. He accidentally wakes up GlaDOS, which you can see in the first of the video below.

Valve have fleshed out the original Portal with a whole host of new gameplay mechanics and objects you can use to keep the puzzles fresh and entertaining. Probably the most important new mechanic is gel. Gel is, as it’s name suggests, a liquid, which is dispensed in the typical Portal fashion, and can be moved around using portals. Two ‘gels’ have been shown so far, a blue one that lets you jump further and a red one which speeds you up, both demonstrated in the videos below. In addition to gels, there are a number of new objects you can interact with, including Tractor Beams, which can be moved around with portals and used to levitate yourself, companion cubes, turrets, anything that can move. Aerial Faith Plates are similar to jump pads you find in games such as Quake and Unreal Tournament, which propel you and other objects in a certain direction when you jump on them. There are more in the videos below.

Finally, I’d just like to mention how incredible the game looks. Portal 2 is obviously using an advanced version of the Source Engine, and the art team has done a fantastic job recreating the look and feel of a destroyed and overgrown laboratory. Natural light pours in from the top of the levels, opened up by the explosions at the end of the first game, now overgrown with vegetation creating beautiful shadows and ‘god rays’ all over the levels.

This was a triumph.

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E3: Day 1 rundown

In addition to Dead Space 2 and Medal Of Honor, some other games have made an appearance at this years E3. Here’s a brief rundown on what’s happened so far.

Portal 2

This has the potential to be the most disappointing announcement during E3. During Sony’s Press Conference yesterday, Valve announced that Portal 2 would be coming to the PS3, along with steam services such as automatic updates and steam cloud technology which will make it the best console version of the game (better than the Xbox360 version, essentially). How a game so dexterous as Portal is supposed to work well with an analogue stick I don’t know, and I don’t really care. They also showed a decent trailer for the game, though it was lacking in the humor of the first one, which is a great shame, I hope they don’t decide to drop the humor from that actual game.

The potentially disappointing part of this announcement is that if this is Valve’s E3 ‘Surprise’, that means no Episode 3, or Half Life 3 at this year’s E3. I guess we’ll have to wait and see what else Valve has in store for us, and personally I doubt that is all they’ve come to show.

Shogun 2: Total War

New screenshots of the latest in the Total War series, Shogun 2, have been released, showing how beautiful the game is. I’ve never really been into the series, I only owned Medieval 2 Total War, but this may rekindle my interest.

Shogun Sunset

Shogun Night

Shogun Boats

Warhammer 40K: Dark Millennium Online

Two years ago, Mythic Entertainment released Warhammer Online: Age Of Reckoning. It was a good game, but ultimately flawed and failed financially. Vigil Games are now having a crack at the franchise with a 40K MMO, which should be a breath of fresh air for the MMO genre. From first impressions, it looks like players will have Space Marines, Chaos, and Orkz available to them, which brings up some interesting problems such as how do you balance the races, as lore-wise, Space Marines typically fight in small squads of 4-5, while Orkz rely on massive numbers. Screenshots are here here here and here.

Bad Company 2: Vietnam

An odd departure for the incredibly successful modern combat FPS, an expansion taking it back 40 years to Vietnam.  Expect a new singleplayer campaign, new multiplayer maps along with new guns and unlocks. Sounds good to me! Along with this announcement was a short teaser.

Star Wars: The Old Republic

I don’t have much information about Bioware’s upcoming Star Wars based MMORPG, but it is Bioware so my hopes are high. Lucas Arts have managed to pull together a fantastic CGI short movie for the game, which you can see below.

Crysis 2

I don’t hold much hope for the sequel to the graphics card melting original Crysis. From what I’ve seen, it’s suffered from the transition from PC exclusive to console, gone are the beautiful vistas and tropical scenery, and in are the common and dreary urban rubble settings you see from many B list console shooters. It still looks spectacular of course, and it may well run a lot better than the original, which would be a good thing, as Crysis is still one of the most graphically intensive games out there.

See more Game Videos at EA.com.

Also

This post is already long enough, so I’ll just give a brief mention to Brink, a group based multiplayer FPS set in a post-apocalyptic flooded world, and Rage, a FPS and racing game also set in a post-apocalyptic world. I did say brief.

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