Posts Tagged bad company 2
Bad Company 2 patch fixes knife, among other things
Posted by Sam in Uncategorized on 29 June 2010
At least that’s what it says in the patch notes. It’s hopelessly frustrating when you approach a blissfully unaware enemy soldier only to have not only your first stab not register, but your second attempt as well, shortly followed by him turning around and shooting you (even worse knifing you). Other things being changed are weapon balance, crouch toggle, and more bugfixes and improvements. No word yet on whether the Onslaught Mode, a 4 player co-op mode versus AI, will be coming to the PC, or the Kit Upgrade DLC which adds new skins and a new weapon for each class.
Changelog:
Server – Some potential sources for lag/rubberbanding have been eliminated
Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server – Log file for server admins: all remote admin interface commands/events are logged
Server – Log file for server admins: major server events + all chat messages are logged
Server – Idle kick is controllable
Server – Profanity filter can be disabled
Server – Teamkill-kick system is controllable
Server – Ticket counts and bleed rate are controllable per-level
Server – Infantry only mode available per-level
Server – Initial spawn delay and respawn delay are adjustable
Server – Server description can be up to 400 characters, and use “|” for line breaks
Server – Banlist can contain up to 10.000 entries
Server – reduced latency in packet handlingAdmin Interface – fixed the player.onKill spam that occasionally happened
Admin Interface – ensured that player.onJoin events always report the player name
Admin Interface – events triggered when people spawn
Admin Interface – much more info on kills
Admin Interface – detailed stats are reported at end-of-roundGameplay – Various minor level bugfixes
Gameplay – Helicopter handling has been tweaked
Gameplay – Weapon tweaks have been implemented based on PC public feedback
Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay – Fixed technical hang when a crate was armed outside of the combat area
Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay – Countermeasures can be fired when driving a helicopter
Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay – Advanced Spotting scope works better
Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay – Hit box for moving targets expands based on the speed of the targets movement
Gameplay – G36 now has crosshair when in Hardcore modeServer Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser – Now refreshes information
Server Browser – Join queue system when attempting to join a full server
Server Browser – All settings are automatically saved between sessions
Server Browser – Pings are sent via an alternate mechanism, which should work for non-Administrator users as wellClient – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client – Fixed some crashes
Client – Toggle/hold crouch is user controllable
Client – Toggle/hold zoom is user controllable
Client – Vsync bugfixed for DX10/DX11
Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client – Improved Play Now functionality
Client – Removed K/D ratio and Skill Level filters in the leaderboards
Client – Any points you get while being dead will be added to your score
Client – Reduced negative mouse acceleration
Client – Increased health on the Cobra to match other vehicles
Client – More informative disconnection/kick reasons
Client – Support for Map Packs so PC gets future VIP maps at the same time as consolesThe Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
E3: Day 1 rundown
Posted by Sam in Gaming, MMO, Multiplayer, Preview, RTS, Shooter, Single Player on 16 June 2010
In addition to Dead Space 2 and Medal Of Honor, some other games have made an appearance at this years E3. Here’s a brief rundown on what’s happened so far.
Portal 2
This has the potential to be the most disappointing announcement during E3. During Sony’s Press Conference yesterday, Valve announced that Portal 2 would be coming to the PS3, along with steam services such as automatic updates and steam cloud technology which will make it the best console version of the game (better than the Xbox360 version, essentially). How a game so dexterous as Portal is supposed to work well with an analogue stick I don’t know, and I don’t really care. They also showed a decent trailer for the game, though it was lacking in the humor of the first one, which is a great shame, I hope they don’t decide to drop the humor from that actual game.
The potentially disappointing part of this announcement is that if this is Valve’s E3 ‘Surprise’, that means no Episode 3, or Half Life 3 at this year’s E3. I guess we’ll have to wait and see what else Valve has in store for us, and personally I doubt that is all they’ve come to show.
Shogun 2: Total War
New screenshots of the latest in the Total War series, Shogun 2, have been released, showing how beautiful the game is. I’ve never really been into the series, I only owned Medieval 2 Total War, but this may rekindle my interest.
Warhammer 40K: Dark Millennium Online
Two years ago, Mythic Entertainment released Warhammer Online: Age Of Reckoning. It was a good game, but ultimately flawed and failed financially. Vigil Games are now having a crack at the franchise with a 40K MMO, which should be a breath of fresh air for the MMO genre. From first impressions, it looks like players will have Space Marines, Chaos, and Orkz available to them, which brings up some interesting problems such as how do you balance the races, as lore-wise, Space Marines typically fight in small squads of 4-5, while Orkz rely on massive numbers. Screenshots are here here here and here.
Bad Company 2: Vietnam
An odd departure for the incredibly successful modern combat FPS, an expansion taking it back 40 years to Vietnam. Expect a new singleplayer campaign, new multiplayer maps along with new guns and unlocks. Sounds good to me! Along with this announcement was a short teaser.
Star Wars: The Old Republic
I don’t have much information about Bioware’s upcoming Star Wars based MMORPG, but it is Bioware so my hopes are high. Lucas Arts have managed to pull together a fantastic CGI short movie for the game, which you can see below.
Crysis 2
I don’t hold much hope for the sequel to the graphics card melting original Crysis. From what I’ve seen, it’s suffered from the transition from PC exclusive to console, gone are the beautiful vistas and tropical scenery, and in are the common and dreary urban rubble settings you see from many B list console shooters. It still looks spectacular of course, and it may well run a lot better than the original, which would be a good thing, as Crysis is still one of the most graphically intensive games out there.
Also
This post is already long enough, so I’ll just give a brief mention to Brink, a group based multiplayer FPS set in a post-apocalyptic flooded world, and Rage, a FPS and racing game also set in a post-apocalyptic world. I did say brief.
Bad Company 2: Shotguns
Posted by Sam in Gaming, Guides, Multiplayer, Shooter on 25 March 2010
I’ve been playing a lot of Bad Company 2 lately, for obvious reasons. It’s an incredibly good multiplayer game, with some of the best sound and visuals in any recent FPS. More specifically, I’ve been getting to grips with the shotguns in the game, which when you have the right perks can be utterly devastating.
I put together a short video guide slash frag video showing off what the shotgun can do, have a watch. Put the video in 720p mode for best quality.
Battlefield Bad Company 2 beta unleashed
Posted by Sam in Gaming, Multiplayer, Preview, Shooter on 29 January 2010

The Battlefield Bad Company 2 PC beta was released at 5pm, which will officially be known as the day the internet almost died. The combined might of Fileplay and FilePlanet ground to a halt as thousands upon thousands of pre-orderers attempted to download a single 1.5GB file. Perhaps somebody should tell EA about a little thing called preloading.
Gameplay wise, the game is classic Battlefield (minus the planes, woo), which shouldn’t need explaining. It is very apparent that this is a beta, with high levels of lag on almost all servers, countless people complaining about crashes, and a friend system that just plain doesn’t work. Console origins show through, the game falls short of my expectations for aesthetics and it runs choppier than one might wish for, even on my GTX280. Bloated interfaces that ask you to login, chose your soldier (profile), and then proceeds to spend minutes retrieving your online statistics from EA’s master servers every time you launch the game.
But that’s what betas are for right? Here are my first 10 minutes.
UPDATE! If you want to increase your performance in the beta, put level of detail on low. It reduces the distance you see some objects (noticeably trees), but can REALLY reduce stuttering, at least it did for me.
Battlefield Bad Company 2 beta: try before you buy
Posted by Sam in Gaming, Multiplayer, Shooter on 23 January 2010

The good
The closed beta available to those who pre-order the game from selected retailers is planned to start on the 28th of January, just over a month before the real thing hits the shelves (or fibre wire). Places to get it from are Play.com, Direct2Drive, or Steam, others are not guaranteed to give you access to the beta.
The not so good
A fairly generic campaign trailer has been released, but who’s buying the game solely for the singleplayer anyway? DICE did promise dedicated servers but now apparently only from pre-approved partners, though it has been this way in previous Battlefield games unless you host an unranked server (no stat gain).
The bad
Rumours are that the PC version of the game will have a fixed FoV (field of view), however the details of what the fixed value will be are as of yet unknown. This is a problem for PC gamers who like to change the default FoV to suit themselves, and possibly for gamers with additional monitors or eyefinity. This is a sign of a console port.
The shady
Why have DICE not released any videos or screenshots from the PC version? They are also being very selective about what questions they answer and use their own forums and blogs so content can be carefully moderated… Why would they be hiding things from us?
Why Battlefield: BC2 will be better than Modern Warfare 2
Posted by Sam in Gaming, Multiplayer, Preview, Shooter on 16 December 2009

If there was one game I’m looking forward to in the coming months it would be Bad Company 2 from EA DICE. There have been so few good multiplayer shooters recently (considering I didn’t buy Modern Warfare 2), and judging from the videos of it there isn’t much reason not to be excited. So, why will BF:BC2 be worth waiting for?
- Dedicated Servers. Not only that, but DICE have said that they will be giving the PC version extra features, presumably modding tools. Player limits are said to be 32 per server, but that may be moddable.
- Huge maps and destructible scenery, set in snow and jungle theatres, not just desert, desert, and more desert.
- A fantastic engine if the videos are anything to go by, the game looks great.
- Vehicles! Official count is 15 ground vehicles and helicopters
- Online stats and rankings similar to BF2.
- A massive armoury consisting of over 200 weapons and thousands of possible weapon loadouts.
- Beta coming early in the new year.
- Singleplayer, well, it could be worth a look at.

It is important to note that this is not Battlefield 3, which has been confirmed to be in development. This is probably going to be the natural successor to BF2 with 128 player servers and full air and sea combat. It’s unknown whether it will be PC exclusive but I think that’s unlikely to be the case. Here are some videos of Bad Company 2 so you can make up your own mind before the release date on (supposedly) the 5th of March 2010.
Panama Canal gameplay (by EA)
Arica Harbour gameplay (by EA)
Actual gameplay from PS3 beta

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