Posts Tagged portal 2

E3: Portal 2 in-depth

Valve announced Portal 2 for the PS3 on during the Sony Press Conference at E3 this year, and to my disappointment it seemed to be Valve’s ‘surprise’, leaving us all hanging on information about what’s going on with the Half Life series. While I hope for some sort of announcement from them on the third and final day of E3, lets take a look at some of Portal 2′s new gameplay features and story, because it does look fantastic.

The game itself is split into two parts, firstly you have the singleplayer mode. This will carry on from the first game, with GlaDOS dead (or as dead as a sentient AI can be), and Chell returning for an unknown reason to find the ruins of the Aperture Science laboratories overgrown with vegetation, and GlaDOS attempting to rebuild it. The single player mode will, according to an interview with Erik Wolpaw and Doug Lombardi, be twice as long as the original Portal’s singleplayer, so an estimated 5-6 hours of gameplay. Valve will no doubt flesh this out with challenge modes of the different rooms, with leaderboards and achievements to encourage replayability.

On top of the singleplayer mode, there will be a co-operative mode of similar length, but instead of the same puzzles as in singleplayer, there will be whole new puzzles specifically designed for two players (or more?), which could turn out to be incredibly challenging. Imagine the possibilities of having two players attempting to solve the same puzzle, one player laying portals for the other to fly through, I really hope Valve make the best of this.

It’s also good to see in the videos that Valve has retained the humor of the first game, and now not only does it come from GlaDOS, but from the different personality cubes you will meet as you progress through the story. The first character you meet wants to help you escape, and for you to take him with you. He accidentally wakes up GlaDOS, which you can see in the first of the video below.

Valve have fleshed out the original Portal with a whole host of new gameplay mechanics and objects you can use to keep the puzzles fresh and entertaining. Probably the most important new mechanic is gel. Gel is, as it’s name suggests, a liquid, which is dispensed in the typical Portal fashion, and can be moved around using portals. Two ‘gels’ have been shown so far, a blue one that lets you jump further and a red one which speeds you up, both demonstrated in the videos below. In addition to gels, there are a number of new objects you can interact with, including Tractor Beams, which can be moved around with portals and used to levitate yourself, companion cubes, turrets, anything that can move. Aerial Faith Plates are similar to jump pads you find in games such as Quake and Unreal Tournament, which propel you and other objects in a certain direction when you jump on them. There are more in the videos below.

Finally, I’d just like to mention how incredible the game looks. Portal 2 is obviously using an advanced version of the Source Engine, and the art team has done a fantastic job recreating the look and feel of a destroyed and overgrown laboratory. Natural light pours in from the top of the levels, opened up by the explosions at the end of the first game, now overgrown with vegetation creating beautiful shadows and ‘god rays’ all over the levels.

This was a triumph.

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E3: Day 1 rundown

In addition to Dead Space 2 and Medal Of Honor, some other games have made an appearance at this years E3. Here’s a brief rundown on what’s happened so far.

Portal 2

This has the potential to be the most disappointing announcement during E3. During Sony’s Press Conference yesterday, Valve announced that Portal 2 would be coming to the PS3, along with steam services such as automatic updates and steam cloud technology which will make it the best console version of the game (better than the Xbox360 version, essentially). How a game so dexterous as Portal is supposed to work well with an analogue stick I don’t know, and I don’t really care. They also showed a decent trailer for the game, though it was lacking in the humor of the first one, which is a great shame, I hope they don’t decide to drop the humor from that actual game.

The potentially disappointing part of this announcement is that if this is Valve’s E3 ‘Surprise’, that means no Episode 3, or Half Life 3 at this year’s E3. I guess we’ll have to wait and see what else Valve has in store for us, and personally I doubt that is all they’ve come to show.

Shogun 2: Total War

New screenshots of the latest in the Total War series, Shogun 2, have been released, showing how beautiful the game is. I’ve never really been into the series, I only owned Medieval 2 Total War, but this may rekindle my interest.

Shogun Sunset

Shogun Night

Shogun Boats

Warhammer 40K: Dark Millennium Online

Two years ago, Mythic Entertainment released Warhammer Online: Age Of Reckoning. It was a good game, but ultimately flawed and failed financially. Vigil Games are now having a crack at the franchise with a 40K MMO, which should be a breath of fresh air for the MMO genre. From first impressions, it looks like players will have Space Marines, Chaos, and Orkz available to them, which brings up some interesting problems such as how do you balance the races, as lore-wise, Space Marines typically fight in small squads of 4-5, while Orkz rely on massive numbers. Screenshots are here here here and here.

Bad Company 2: Vietnam

An odd departure for the incredibly successful modern combat FPS, an expansion taking it back 40 years to Vietnam.  Expect a new singleplayer campaign, new multiplayer maps along with new guns and unlocks. Sounds good to me! Along with this announcement was a short teaser.

Star Wars: The Old Republic

I don’t have much information about Bioware’s upcoming Star Wars based MMORPG, but it is Bioware so my hopes are high. Lucas Arts have managed to pull together a fantastic CGI short movie for the game, which you can see below.

Crysis 2

I don’t hold much hope for the sequel to the graphics card melting original Crysis. From what I’ve seen, it’s suffered from the transition from PC exclusive to console, gone are the beautiful vistas and tropical scenery, and in are the common and dreary urban rubble settings you see from many B list console shooters. It still looks spectacular of course, and it may well run a lot better than the original, which would be a good thing, as Crysis is still one of the most graphically intensive games out there.

See more Game Videos at EA.com.

Also

This post is already long enough, so I’ll just give a brief mention to Brink, a group based multiplayer FPS set in a post-apocalyptic flooded world, and Rage, a FPS and racing game also set in a post-apocalyptic world. I did say brief.

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