Posts Tagged update
Counter Strike: Source gets Valve love
Posted by Sam in Gaming, Multiplayer, Shooter on 24 June 2010
Late last night yesterday, Valve released an update for their hugely popular team shooter CSS. The major aspect of this patch updated the engine used to a later version of Source, the one used by Team Fortress 2 and Half Life 2: Episode 2, that’s a lot of two’s. This new engine gives the game the framework for achievements, kill cams, dominations, and statistics a lot like (exactly like) TF2. In addition to this, it improves the visuals of the game, in particular the shading, which now has full HDR lighting which does make the game look gorgeous, especially in the outdoor maps, though at a slight frame rate drop. Gameplay aside from that is unchanged, and Valve have done a good job in making sure not to alter the feel or power of the guns.
Of course, the engine is also compatible with the Mac OSX, which doesn’t affect PC gamers a whole lot unless you also have a Mac (or a Macbook), apart from giving us some ‘noobs to pwn’ (sorry). The statistics recorded are very detailed, including which maps you’re best on, which guns you are most accurate with, number of windows you’ve shot out, et-cetera, which could prove interesting once you’ve been playing a while and racked up a large amount of data. There are 144 new achievements added, ranging from getting a number of kills with each gun, winning rounds, and earning money, most of which are achievable through normal gameplay, except maybe one which has you and 4 friends on the same server buy the same loadout.
Most of the community seem to be receiving the patch positively, with the occasional 12 year old yelling at Valve for destroying their game. Most changes don’t affect gameplay at all, and most of the additions can be turned off in the server config, including kill cams and dominations (and most servers I’ve been on turn kill cams off). Valve’s usual perfection has been swept aside for some reason when creating the GUI for the new menus, but that’s only a minor point.
A few real negative points to the update come in the fact that the updated engine has reduced frames by a rather large percentage for some players on lesser specced machines, which is a fair complaint. Even with the new HDR lighting turned off, people are reporting losses of up to 50% FPS, presumably because they have an ancient graphics card that can’t handle the new shaders. I couldn’t say for certain the performance loss I’ve had, but it’s still running comfortably at over 150 most of the time so I’m not complaining.
Finally, the updated engine has broken all surf servers for the time being, because of the small changes to the physics used, on which surf was so reliant. I’m unaware if this is permanent or a workaround could be found, which is a shame because I did like a quick game of surf now and again. Other mods such as GunGame should be working fine with possibly a quick update.
A fantastic update then, thanks Valve. We can but wonder which game is next on Valve’s update list, Half Life 2: Deathmatch perhaps? Oh, and CSS is 66% off for two days, but I hope nobody still needs to buy it *evil look*.
Update: It seems like Surf servers are back, though they don’t feel as fast as before.
Weekly micro update
Lots of exciting things have been happening these last few days what with it being the week before christmas and all. Games are going on sale all over the place (for example, Battlefield 2142 for £3.75, and Medal Of Honor for free), games are being updated with festive themes (Heroes Of Newerth and Quake Live), and I’m participating in more trials and betas this week than I have in all 2009 (Allods Online, Crysis Wars, Age Of Conan), while those of you who still haven’t played Heroes Of Newerth now have access via an open beta. In other news, that’s probably the most hotlinks i’ve written in a paragraph EVER.
One of the good things about writing a blog is that I find myself constantly searching for things to write about, which means I’m a lot more up to date with gaming news than before I started. Be sure to constantly check the Twitter bot at the top of the sidebar, or even follow me on Twitter if you use it yourself. I’ll always post about things I may not think important enough to make a full blog post on (aka, when I can’t be bothered to make a full blog post on). Here are some Twitter updates from the last few days (newest first).
- Age Of Conan free trial now lets you play up to level 20 with no time limits. Register before January 1st! http://bit.ly/53zbTw
- Heroes Of Newerth open beta registration available, 85 hours left! http://bit.ly/4MLEJp
- Wired article on the downfall of Duke Nukem Forever. http://bit.ly/8hxgwX
- Battlefield 2142 only £3.75 with voucher code ‘VoucherCodes.com25%’. http://bit.ly/6uWFna
- Very interesting Half Life 2 climbing/jumping/surfing mod, called Kreedz Climbing. http://bit.ly/4JQ9pG
- Some rumoured information about Battlefield: Bad Company 2, from a BFBC2 Review post. http://bit.ly/6mOOku
- “Boundaries Between Genres Annihilated” | Rock, Paper, Shotgun: http://bit.ly/4UN8lV
- PCGamer’s top 100 games ever, 2009 edition. http://bit.ly/4UaKsE
- Final Fantasy XIV Beta test sign up, takes 5 minutes but hell, why not. http://bit.ly/71x4Hr
End of the War
Posted by Sam in Gaming, Multiplayer, Shooter on 18 December 2009

It’s been a fun week, but in the end one class had to come out on top of the other. The Soldier prevails over the Demoman 6,372,979 kills to 6,406,065. There are always spoils in war and this was was no exception, with the Soldier walking away with (well, in) some spangly new boots, interestingly named the Gunboats. It’s hard to believe that Demomen put up such a good fight, I’m almost certain Valve did some jiggery-pokery akin to BBC vote rigging antics. Also hard to believe is that the Gunboats will be unique to the Soldier for very long.
In other update news, two new official maps have been released, one (pictured above) is ctf_doublecross, which has a layout similar to ctf_2fort, in that there is a central open area with symmetrical ‘bases’ on both sides. The other is a simple two capture point attack/defend map that plays a bit like cp_junction with lots of chokepoints, called cp_gorge. So far I like Doublecross, the night setting makes a nice change, and there is a lot of rocket jumping action in the middle. I am a bit less fond of Gorge, but maybe that will change when 90% of players aren’t Soldiers or Demomen.
I have a lot to say about the new weapons in regard to balance, but I can save that until i’ve played a bit more with them. However, from about three hours of play as a Soldier I am finding the Chargin’ Targe rediculously overpowered. It gives the Demoman an EHP (effective health points) value of well over 300 (somebody do the math). In short, demomen are now harder to kill than a Heavy for a Soldier or another Demoman. I haven’t had a chance to try out the Direct Hit yet, apparently it’s damage is currently 50% higher than the regular launcher instead of 25% as advertised.
Oh, and crafting.
Team Fortress 2 WAR! Live Battlefield Report
Posted by Sam in Gaming, Multiplayer, Shooter on 15 December 2009

As these two heavyweight rivals continue to face off against each other in the week long war for the ‘secret weapon’, the Solder edges slightly ahead of the Demoman, with 4,666,558 kills to the Demoman’s 4,441,214. However, groundbreaking new discoveries by the Black Cyclops could help turn the tide, as he discovers his Scottish roots with two new weapons, The Eyelander and The Chargin’ Targe. Replacing the Demo’s Bottle and Sticky Bomb Launcher respectively.
True, the shield might block the occasional sword blow. However, they are essentially weapons to be used for hiding behind, and this is a concept the average Scotsman does not understand. “If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
Valve’s motive behind these new weapons seems strange. However, the thought of singling out a target (perhaps a medic) on the enemy team, charging him down and one-shotting him with a critical sword hit sounds quite frankly rather fun. It’s also not too hard to see where Valve may have got inspiration from, *cough*L4D2′s Charger*cough*.
Stealth update: According to my sources, new weapons are released on thursday.
Demoman versus Soldier. Round one. FIGHT!
Posted by Sam in Gaming, Multiplayer, Shooter on 11 December 2009

It’s about time Valves came round to giving Team Fortress 2′s neglected classes a few new toys, now development on Left 4 Dead 2 has ceased. There is a twist this time however, because there is a secret seventh weapon which will be given to either the “one-eyed bagpipe-playing sonofabitch“, or the “Brutus Benedict Arnold Judas Bloody Iscariot himself: the SOLDIER!“. The winner is the class who frags the other the most over the next week, with the results announced presumably when the update is released in a weeks time.
I have to admit, I do not play TF2 as regularly as I used to, however, updates are always fun to get involved with, and you have to do your bit for the war effort. Therefore I have to chose a side, which is tough considering they are my two most played classes. The Demoman’s ‘Meet The Team’ video is probably my favourite of the bunch, but I have more hours played as the Soldier, and find the soldier’s playstyle more entertaining than the Demoman’s. Needless to say I will be having many games of TF2 in the following week, hunting down and killing as many Demomen as I can find.
Keep track of the WAR! status here.
Update: I think this team has decided who they’re supporting. Click for full image.







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