Posts Tagged zombies

Review: Killing Floor

Killing Floor

This is a review I wrote for the game when it was released, on 16/05/2009. I thought I’d post it here because the game is currently on sale and I’ve been playing it a bunch with some friends who purchased it a few days ago.

On the last day of August, everything changed in the bustling city of London. You are an anonymous British military soldier dropped in to clear the area and put an end to a failed secret government program designed to clone soldiers for the army. Killing Floor, developed by Tripwire is a remake of their UT2004 mod by the same name, pits you against waves of cloned zombies who would like nothing better than to cleft you in twane and eat you for breakfast.

The general premise for the game is to survive, there are no objectives to complete except to repel a number of increasingly difficult waves until you face the end boss. The number of waves you face and the difficulty is set by the server. Short, medium, and long games being 4, 7, and 10 waves respectively. The four difficulty levels are easy, normal, hard, and suicide. Normal difficulty is default and I have yet to kill the final boss on normal. Scuicide difficulty the two times I have played it, my team didn’t get past the 2nd wave. You get money for killing zombies, and for completing the wave alive. If you die, you will respawn when your team kills the final zombie of the wave, however you will have lost all your weapons and will have to buy new ones.

You spend money on weapons, ammo, and armour in a merchant’s shop which opens at a random location in the map. You have 60 seconds from the point when you kill the final zombie to get to the shop and make your purchases, before you are booted out to face the next wave. There are about 5 possible locations for the shop on each map, which means you have to move between locations and quickly find a good spot to take out the zombies in the wave. Near the end of the wave, your team should be looking to move towards the next location of the shop (shown by an arrow) so they get there in time. This constant moving makes the games much more interesting. Another interesting mechanic is the welding gun. You can weld shut any doors you can close, effectively creating chokepoints by closing all entrances but one. Zombies will beat down on welded doors and will break through eventually but you can often flank them as they are knocking it down for massive grenade damage.

There are a total of 9 enemy types in the game, Clots are your basic zombie, slow and weak but high in number. Gorefasts are Clots with darker skin and a machette, who will charge at you when close, doing huge damage. The Bloat if similar to Left 4 Dead’s Boomer, he pukes corrosive acid over anyone close enough which does heavy damage and distorts vision. The Skrake and Fleshpound are even tougher zombies who can take and deal huge amounts of damage. There are three other rather different enemies, the Crawler which is small fast and dangerous, the Siren lets out a deafening screech, doing area of effect damage to anyone nearby, they must be taken out at range, finally there is a type of zombie who has very low health but can cause huge damage because they are almost invisible up to the moment they strike you.

The range of firearms in the game is small, however there are still more than in Left 4 Dead. There are two pistols, each of which can be dual wielded. A multitude of melee weapons, shotguns and rifles, and a gun similar to a P90. Special weapons include a flamethrower, LAW (rocket launcher), and crossbow. Your inventory is limited by weight, a typical setup would be a gun such as a shotgun or P90, a pistol, and 5 grenades. Special firearms are heavy so you need to pick carefully for the situation. You start with a pistol for the first wave, then you can buy new guns in the shop as you acumulate more money. Gunplay is incredibly satisfying, animations are the best i’ve seen in a FPS, and slow motion works fantastically, slowing the game down if you make an especially awesome shot. This slow motion effects the whole team so it doesn’t happen often, and even if it wasn’t you that triggered it, it lets you line up a perfect shot and let rip for massive damage.

Gameplay overall is very addictive, and is made even more so by the inclusion of perks, a total of 7 perks overall include Beserker, Sharpshooter, and Firebug. Each perk caters to a specific playstyle, melee combat, precision headshots, and flamethrower damage respectively. As you complete the criteria for each perk it goes up in level and you get bonuses to damage, reload time, and price reductions. Healing is performed by a syringe gun which recharges over time. Injecting yourself is possible but has more effect on teammates, encouraging teamwork.

There are a few minor critisizms which could be ironed out in future patches (Tripwire released a patch solving connection and server browser issues just 2 days after the game was released). At the end of a wave, there is sometimes a group of zombies which you have to go and hunt down, which can detract from the pace of the game. The voice acting for the merchant gets very annoying, she reminds me of the black woman from 28 days later, the lack of different lines can also grate, when you heal somebody else you always hear, “hold still i’m trying to heal you”, even if they aren’t moving. My only other complaint is the difficulty. After the final wave, you face the Patriarch, supposedly the leader of the experiment, who is armed to the teeth with a chaingun, rocket launcher, health kits, and who spawns dozens of minions. His difficulty doesn’t scale well and on normal he can kill you in a couple of seconds with his chaingun if you aren’t behind cover. This makes it very hard for a random group to take him down, however a co-ordinated group shouldn’t have much trouble.

29/06/2010 update: Since the game has been released, Tripwire have been updating the game with map packs and new weapons. In total, an additional 8 maps have been added to the original 5, and there are new top level guns for each perk, for example the SCAR, M14, and M32 Grenade Launcher. Obviously this greatly increases the replayability of the game, as each of the new maps and guns have been lovingly created to the same quality as the original game. Two optional character packs are also available for less than £1 each, allowing you to play with a different model and skin.

Positives
+ Fantastic visuals, animations, and effects.
+ Large range of guns and maps let you experiment with different loadouts and defensive positions.
+ Addictive gameplay, perk system keeps you coming back for more and gives you goals.
+ Cheap, only £7.50 in the half-price sale.

Negatives
- Repetitive character dialog.
- Needs an organized group using VoIP to complete harder difficulties.
- Gameplay doesn’t differ much from shooting specimens, and shooting more specimens.
- Can play solo but game is balanced for co-op.

AltTabbed score: 9/10

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Zombilicious

There be killings to be done!

The title of this post is a double entendre. I’d first like to announce the rebirth (or the rise from the dead if you will) of this blog, it’s been almost half a month since I last posted which just feels way too long. I could argue that it’s because I’ve been working almost solidly on my coursework for the last two weeks (which would be true) and any free time had been spent playing Heroes Of Newerth. Alas, I digress.

Two demos for some somewhat indie zombie games (there’s the double entendre) have been released which could keep you occupied for a couple of hours if you really tried, in reality you’ll probably last at maximum thirty minutes and that includes installation and download time, which is obviously dependant on your internet connection, wait… where was I?

Zombie Driver

You play a survivor who starts out in a taxi cab, ferrying people from the wakes of zombie apocalypse back to some sort of abandoned military fortress, while on the way squishing, burning, and generally tearing up countless undead in the hope that you’ll be rewarded with bigger guns and faster vehicles in the next mission.

The demo is available on Steam and also as a regular download. I’d recommend trying it out as it is quite satisfying when you powerslide through mobs of zombies, accompanied by the pleasant squelching noise. Unfortunately, the demo ends before you can adorn your taxi with flamethrowers and spikes, and the meatiest car you’ll aquire is a piffling sports car, which, in when you want to be plowing through as many as twenty at at time is hardly ideal.

Zombilution

You play as a master-zombie who’s goal is to gather up other zombies and create a massive zombie horde to destroy the gun toting humans. Buildings can be assaulted, civilians can be mutilated, and apparently nukes can be dropped?

It is quite evident that this game lacks a LOT of polish. The control scheme is dire, you use your mouse pointer to direct your zombies and the WASD keys move yourself relative the the direction your mouse is pointing, which takes some getting used to. I lasted about five minutes on arcade difficulty on the first level, aimlessly wondering around killing off lone survivors and turning them into undead before having them assault an occupied building only to kill two or three survivors and wipe themselves out.


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